Monday, October 1, 2012

Sophomore Trans Design Studio - Exterior

Our instructor teaches us to design from the top down beginning from the cant rails – or as he likes to call them, "I can" rails. We first make a gestural line and use that as our design theme for the vehicle and then we work our way down as we sketch. The wheels come on last. It's basically the opposite of how most people, including myself, are accustomed to sketching a car.

Our project for this studio class is to design a C-Segment luxury/sport sedan (think BMW 1 Series). I'm definitely excited about this class as I will eventually filter out my designs to one final design that I am happy with, then I will build a clay model of that design.

Week 3

Using the method I described above, our assignment was to sketch 30 pages of cars starting from a single gestural line, and using that line as our theme for the overall design. This was an exercise to find form in a vehicle (I did 30 pages, some pages are overlapped). The cars are to be monolithic for now, meaning we are not adding ornamentation such as headlights, grills, and other details, but rather just finding form. 

Week 4

Our assignment for week 4 was to design 5 vehicles, and show 3 views of the same vehicle (front quarter, rear quarter, and side view). Unlike week 3, where it was basically a volume sketching exercise, these cars need to have lines with continuity... meaning they don't just stop randomly, but rather they connect to another line and have flow. My designs are still busy, but the lines now talk to each other, and it was my intention to have busy designs, and find form through the process of subtraction. 

Week 5

We narrowed down our final design theme and focused this week's assignment based on different variations of our final theme. These are my different variations on the theme I picked.

Week 6

So this is my final design proposal based on all the critiques and filtering down process. The page on the far right are just ideation sketches. From here on out, it's tape drawing, fishbone model, and then the clay model. There will be adjustments and design tweaks in the process, but this is the general design from this point on.